Wednesday, December 17, 2008 

The Life Skills Video Games Can Offer

Is it possible that computer and video games have something positive and constructive to offer, and that rather than being a social menace which parents should be afraid of, they are in fact contributing a good deal to the development of the next generation?

Certainly there is no doubt whatever that the children of today will be living in a technological society, with computers and technical equipment part of everyday lifestyle. Although we're pretty much at that stage now, many of us have either witnessed the introduction and steady development and integration of computer technology into our lives, or have experienced a world before computers came along, and have seen the world and our lives slowly taken over by electronic gadgets that seem to be far cleverer than we are. Children of today will grow up never knowing a world without mobile phones, satellite technology, worldwide file and information sharing and exchange, instant video communications with anyone, anywhere anytime, and although this idea might seem surreal to us, almost as though something from a science fiction novel, for our children it will be their reality.

In which case it is important for us to accept this change, and try to see a way in which our children can be adjusted to, and deal effectively with not only the technology around them, but also each other. Social skills, people skills and personal characteristics are always going to be important, and no one can live on an island with oinly a computer to keep them company. At the end of the day, it is not the computers which run society, but a combination of the people who design and program them, and the people who use them in their lives. Computers are, always have been, and will continue to be machines, tools, used by real people doing real jobs.

So what do computer and video games have to do with this brave new world? If you examine carefully the range of games available, you may simple assume that the games industry is owned by the US military or some other armed force, since so many games seem to involve military tactics, and the conquering or annihilation of the opposing force. Whilst this is an unfair generalisation, there certainly are many games which take the idea of battles and wars as their basis. One could argue that old games such as Battleships, even Chess, are about battles and armed forces - just a little simpler and easier to grasp.

But the point is that many of the games available necessarily require players to understand, learn and develop skills which have a great deal of value in the real world. Skill such as teamwork, coordination, planning, devising and implementing strategies, logistics, problem solving and even budgeting all come in to play - life skills which, whilst they can be taught in other ways, are not the main focus of any educational curriculum. Yet no one would deny the value of those skills. Perhaps gaming can become part of the curriculum at school in the future, allowing children to develop life skills through video games?

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Superman - A History of the Game

The first ever Superman game to be developed was produced by Atari in 1979 and was called..."SUPERMAN". Though the game neither boasted of quality graphics nor engaging gameplay it still sold thousands of copies simply because fans couldn't resist the chance of playing as their favourite superhero. Most Superman games that released in the following years followed more or less the same storyline. In its arcade version it was only "Death and Life of Superman" developed by Sunsoft of America and Blizzard Entertainment which was truly worth playing.

However, the predictable and linear gameplay changed with the release of Superman: Shadow of Apokolips for PlayStation 2. Perhaps for the first time gamers got to play a Superman who had to use his brains as much as his brawn. It was a game that involved stealth and puzzles in addition to action. In Shadow of Apokolips, Superman took on several arch villains like Metallo, Livewire and Parasite. Superman: Man of Steel developed primarily for the Xbox platform too was another exciting game to play.

The most recent addition to the Sumerman videogames is Superman Returns, which weas released in 2006. Developed by EA Tiburon and published by Electronic Arts the game can be played on a variety of Platforms like Xbox, Xbox 360, PlayStation 2 and Nintendo. Superman Returns is loosely on the plot of the movie by the same name. In the game Superman battles Mongul and other classic villains like Metallo. The players also get to play as Bizzrro in one of the several mini-games which are a part of the main game. Though the game was developed for Xbox360 and the next generation of handheld platforms, a PSP version couldn't be developed as the console didn't have enough juice to support the game.

In the game Superman has the liberty to explore a fictional city of more than 80 sq. mile and can also fly into the stratosphere. Though Superman complete array of superpowers are at the disposal of the players, he is required to first master powers because if used incorrectly, Superman might inadvertently end up harming the city or it inhabitants. In the game players are encouraged to be creative in the way they use Superman's powers. For example in order to save building that's burning Superman can either use freeze breath, which might mean he's not left with enough time to save the civilians or he can lift a fire truck at place it on top of a building for swifter extinguishing effects while he's left with enough time to rescue to all the inhabitants from the building. In this game no matter what happens to Superman, he can't be killed. But if in any mission the city of Metropolis suffers from too much damage, too many buildings are destroyed and or too many innocent lives lost; the game ends.

So if you are a Superman fan then you won't better game than this one to play as your favourite superhero.

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